Superheroes! They're cool, even if a lot of stuff involving them is stupid, but embracing the stupidity is part of the fun. In Trendsetters, we follow #Trending, an up-and-coming teen superhero team, as they help their city in an era of political turmoil, and explore what it truly means to be a hero... and a villain.
GAME SYSTEM: Masks: A New Generation | FATE Core
Volume 1
- Issue 0-1 - Rules Explanations and Character Building
- Issue 1 - Primate Pillage
- Issue 2 - Drone Drama
- Issue 3 - Mind Mess
- Issue 4 - Simian Showdown
- Issue 5 - Armored Assassination
- Issue 6 - New Nanites
- Issue 7 - Foundry Fight
- Issue 8 - Tricky Testimony
- Issue 9 - Restful Rascals
- Issue 10 - Xeroxed Xenomorphs
- Issue 11 - Bad Bugs
- Issue 12 - Chitinous Cleric
- Issue 13 - Efforted Exchange
- Issue 14 - Insect Invasion
- Issue 15 - Lasertag Leisure
- Issue 16 - Youth Yank
- Issue 17 - Uneasy Union
- Issue 18 - Helluva Heist
- Issue 19 - Voracious Vampire
- Issue 20 - Killer Knave
- Issue 21 - Word Wallop
- Issue 22 - Obnoxious Olympics
- Issue 23 - Grandiose Gamble
- Issue 24 - Jupiter Joust
- Issue 25 - Zany Zoology
- Issue 26 - Quick Quarrel
- Issue 27 - Anomalous Zones
- Issue 28 - Barrier Yanking
- Issue 29 - Combatant Xenocrat
- Issue 30 - Deep-space Woman
- Issue 31 - Engineered Vagrants
- Issue 32 - Fundamental Understanding
- Issue 33 - Ghost Tirade
- Issue 34 - Horrible Seamen
- Issue 35 - Impressive Revenge
- Issue 36 - Joyful Quirkiness
- Issue 37 - Killer Prodigy
- Issue 38 - Laborious Onslaught
- Issue 39 - Menacing Neonates
- Issue 40 - Noteworthy Manifest
- Issue 41 - Observe Lies
- Issue 42 - Penultimate Knockdown
- Issue 43 - Quite Jolting
Volume 2
- Issue 0-2 - Rules Explanation and Character Building (Again)
- Issue 44 - Rested Indulgences
- Issue 45 - Sewer Hatred
- Issue 46 - Terrorist Gambit
- Issue 47 - Unknown Foe
- Issue 48 - Vocational Earnestness
- Issue 49 - Withstanding Destruction
- Issue 50 - Xenomorph Care
- Issue 51 - Youthful Bovine
- Issue 52 - Zenith Assessment
- Issue 53 - It Hits the Fan
- Issue 54 - Walking, Talking 50 Million
- Issue 55 - The Librarian
- Issue 56 - Legends and Legacies
- Issue 57 - The Return
- Issue 58 - Seeing Double
- Issue 59 - A Big Problem
- Issue 60 - Waiting is the Hardest Part
- Issue 61 - Hell of a Time
- Issue 62-1 - Pains and Plans
- Issue 63 - Crunch
- Issue 64 - Deco City
- Issue 65 - Festivities and Fears
- Issue 66 - The Blacksite
- Issue 67 - Xerox
- Issue 68 - Fallout
- Issue 69 - D(ec)omestic Terrorism
- Issue 70 - The Blue Bandit
- Issue 71 - Rest, Relaxation, and Rings
- Issue 72 - Groundbreaking
- Issue 73 - Unpleasant Revelations
- Issue 74 - Heartbreak
- Issue 75 - Halcyon By Night
- Issue 76 - Preparations and Realizations
- Issue 77 - On the Subject of Memories
- Issue 78 - The Mentor
- Issue 79 - Catching Up On Months Passed
- Issue 80 - Actions...
- Issue 81 - ...and Reactions
- Issue 82 - Cassidy Calvert-Downes
- Issue 83 - Apologies, Backup, Condoms
- Issue 84 - Emergency, Fire, Grit
- Issue 85 - Hiring, Investigation, Justiciar
- Issue 86 - Kleptomaniac, Larceny, Manbeasts
- Issue 87 - Negotiations, Oversights, Plotting
- Issue 88 - Questions, Revelation, Siblings
- Issue 89 - Time, Utahraptors, Vore
- Issue 90 - Wizards, Xeroxes, Youths
- Issue 91-1 - Zealots pt. 1
- Issue 91-2 - Zealots pt. 2
- Issue 92-1 - Robin Steiner
- Issue 92-2 - Felix Delarue and Nicolai Chlores
- Issue 92-3 - The Trial of Gary Archer
- Issue 92-4 - Training
- Issue 92-5 - Penny Carver
- Issue 93 - Trust Issues
- Issue 94 - Let's Go to the Aquarium
- Issue 95 - Reorientation
- Issue 96 - Everybody is Actually a Crab
- Issue 97 - Angry Child With Unlimited Power
Version: 20241125